Thursday 22 April 2010

Mizo - Part 1 - Body and Legs

To start Mizo I looked at the basic shape of the mouse. Its body looked very similar to an egg shape so I created this using a sphere. I tilted the body back slightly to make it look like most of the weight is on the mouse's shoulders and it is leaning back.

I used the symmetry modifier to make sure that the body was symmetrically mirrored on both sides. This made it a lot easier to create the mouse's legs because while I creating the legs, the other legs was being formed at the same time.

I made the legs by extruding on legs from the egg shaped body. This was not difficult because I just shaped them by using the select and uniform scale tool to make the bottom half of the legs bigger.



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